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The Castle Rotstein Games

Rules and Schedule


CASTLE ROCK IS PROBABLY THE MOST EXCITING, INTENSE, ADRENALINE PUMPING PAINTBALL EVENT IN EXISTENCE. REMEMEBER THAT THE OTHER GUY IS EXPERIENCING THE SAME INTENSE RUSH THAT YOU ARE! PLAY HARD! PLAY FAIR! PLAY SAFE! KEEP COOL! HAVE FUN! Listen to the REFS as they make the calls, not the players. Be courteous to your fellow players and make this a blast.

RULES: No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No shooting through a crack or opening in the walls less than 4” wide. Splatter does not count by paintballs. Grenade hits must amount to more than an accumulation of a quarter coin size.

Castle Rock will start promptly at 10:00 am and end at 4:00 pm. Chronoing will be spot checked next to the netted staging area. You are asked to chrono in the upper staging area before the game starts to help get things going. Upon chronoing, you ID card will be punched. Roving Chrono Refs will be checking speeds all during the event. Chrono Speed for this event is 275 FPS due to the sometimes up-close and personal type of play.

The game will be held on the Castle Rotstein Field. At the start of the game, the Defenders will start in position inside the Castle. The attackers will start at the Attackers reinsertion gate. Reinsertions will take place every 10 minutes for the Defenders and every 20 minutes for the Attackers.  When hit, put on your barrel bag, hold your marker up in the air and make your way off of the field as quickly and safely as possible.  You may go to the netted staging area or back to your insertion point to rejoin the fun at the next insertion window.  The Defender Reinsertion Point is behind the Castle.  The Attacker Reinsertion Point is near the Blue Fort.

 The objective of the attackers is to take the Castle, grab the flag and return it to the Attacker Reinsertion Point.

The objective of the defenders is to defend the Castle and keep the flag.

No barricades, boards, wooden structures, screwed together stacks of barrels, or spools can be moved by the players. Loose objects INSIDE THE CASTLE may be moved by the defenders to help build their defenses. No climbing of any trees, ladders, or walls, only steps with hand-rails. Only the two front entrances can be used to enter the Castle - the ends are off limits to both sides.

No Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use is allowed during this game. Cannons and LAWS are not allowed in this game. Paint grenades are allowed as long as they are the balloon type. They can only be thrown by hand and not by any devices. No pyrotechnic smoke is allowed.

A Player is marked out if a paintball hits any part of his body or equipment. Grenade hits can mark out a player if there is an accumulation of paint that would cover a spot the size of a quarter. SPLATTER DOES NOT COUNT, no matter how much there is from paintballs, subject to a refs call. When hit, immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in the air, and quickly make your way off the field. If you need help, call for a ref - When hit, if you don't immediately call yourself out, place your barrel cover on your marker and HOLD IT UP IN THE AIR, you may be shot again.


NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING THROUGH ANY OPENING LESS THAN 4” WIDE IN THE CASTLE WALLS!!! NO BLIND FIRING! ANY PLAYERS CAUGHT WITH NON EVENT PAINT WILL BE EJECTED IMMEDIATELY FROM THE GAME! NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY CHARGED WITH ASSAULT! THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your I.D Tag will be taken. Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 275 fps, overshooting, acting in an unsafe manner or endangering others, blind shooting, and intentionally shooting a ref. A player will receive two punches if he removes his mask, attempts to remove his mask, or attempts to lift his mask. We take safety and fair play very seriously. Make this a great game for all involved and be safe and courteous to all.

DRAWINGS: Keep your ticket stubs! After the Castle Game finishes, there will be a large drawing for the door prizes.   

MORE PLAY: The Top Fields will be open after the CASTLE GAME concludes. Open play will be conducted on other fields after the CASTLE GAME is over and will run until 6:00 pm.

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Last modified: May 11, 2009