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| | The Castle Rotstein Games
Rules and Schedule
CASTLE ROCK IS PROBABLY THE MOST EXCITING, INTENSE, ADRENALINE PUMPING PAINTBALL EVENT IN EXISTENCE. REMEMEBER THAT
THE OTHER GUY IS EXPERIENCING THE SAME INTENSE RUSH THAT YOU ARE! PLAY HARD! PLAY FAIR! PLAY SAFE! KEEP COOL! HAVE FUN!
Listen to the REFS as they make the calls, not the players. Be courteous to your fellow players and make this a blast.
RULES: KEEP YOUR GOGGLES ON AT ALL TIMES WHILE ON
THE PLAYING FIELD. No Dead Man Walks are allowed in this game. No Barrel Tags are allowed in this game. No
shooting through a crack or opening in the walls less than 4” wide. Splatter does not count by paintballs. Grenade
hits must amount to more than an accumulation of a quarter coin size.
NO SHOOTING UPWARD OR DOWNWARD THROUGH THE CRACKS IN THE FLOORBOARDS IN THE CASTLE!!! NO SHOOTING THROUGH ANY OPENING
LESS THAN 4” WIDE IN THE CASTLE WALLS!!! NO BLIND FIRING! ANY PLAYERS CAUGHT WITH NON EVENT PAINT WILL BE EJECTED
IMMEDIATELY FROM THE GAME! NO PHYSICAL CONTACT AT ALL OR THE PLAYER WILL BE EJECTED FROM THE PREMISES AND POSSIBLY
CHARGED WITH ASSAULT! THREE PUNCHES ON YOUR I.D. TAG AND YOU ARE OUT OF THE GAME AND PRIZE DRAWING. Your I.D Tag will be
taken. Punches will be given for Unsportsmanlike Conduct, Shooting a marker over 275 fps, overshooting, acting in an
unsafe manner or endangering others, blind firing, and intentionally shooting a ref. A player will receive two punches
if he removes his mask, attempts to remove his mask, or attempts to lift his mask. We take safety and fair play very
seriously. Make this a great game for all involved and be safe and courteous to all.
A Player is marked out if a paintball hits any part of his body
or equipment. Grenade hits can mark out a player if there is an accumulation of
paint that would cover a spot the size of a quarter. SPLATTER DOES NOT COUNT, no
matter how much there is from paintballs, subject to a refs call. When hit,
immediately yell OUT, put your Barrel Cover on your Barrel, raise your barrel in
the air, and quickly make your way off the field. If you need help, call for a
ref - When hit, if you don't immediately call yourself out, place your barrel
cover on your marker and HOLD IT UP IN THE AIR, you may be shot again.
No barricades, boards, wooden structures, screwed together stacks of barrels, or spools can be moved
by the players. Loose objects INSIDE THE CASTLE may be moved by the defenders to help build their defenses. No climbing
of any trees, ladders, or walls, only steps with hand-rails. Only the two front entrances can be used to enter the Castle -
the ends are off limits to both sides.
No Explosives, Fireworks, Knives, Tools, Alcohol Use, or Drug Use is allowed during this game. Cannons
and LAWS are not allowed in this game. Paint grenades are allowed as long as
they are the balloon type. They can only be thrown by hand and not by any
devices. No pyrotechnic smoke is allowed.
SCHEDULE: Field operations and registration opens at
8:30. MANDATORY Safety Briefing at 9:30. Take the field at your assigned
positions by 9:55 or go to the reinsertion area and wait for the next insertion
window.
Castle Rock will start promptly at 10:00 am and end at 4:00 pm. Chrono speeds
may
be spot checked in the lower staging area prior to entering the playing field.
You are asked to chrono in the upper staging area before the game starts and get
a ref punch to help
get things going. Upon chronoing, you ID card will be punched. Refs will also be
checking speeds during the event with portable chronos. Chrono
Speed for this event is 275 FPS due to the sometimes up-close and personal type of play.
GAME OBJECTIVES: The objective of the Attackers is to take the Castle, grab the Flag,
Crown and Sword and return it to the
Attacker Reinsertion Point. The objective of the Defenders is to defend the Castle and keep the flag
and trinkets.
GAME PLAY: The game will be held on the Castle Rotstein Field. At the start
of the game, the Defenders will start in position inside the Castle or in other
locations as required by game. The attackers will start at the Attackers
reinsertion gate. Reinsertions will take place every 10 minutes for the
Defenders and every 20 minutes for the Attackers. When hit, put on your
barrel bag, hold your marker up in the air and make your way to your reinsertion
point to rejoin the game at the next reinsertion window. The reinsertion window
is 2 minutes - if you rush in and get hit, if you can make it back to your
reinsertion point within the two minute window, you may reenter the game. You may go to the netted staging area
at any time if you need air, paint, water, help, etc.
The Defender Reinsertion Point is behind the Castle. The Attacker
Reinsertion Point will be announced at the event due to field changes.
DRAWINGS: Keep your ticket stubs! After the Castle Game
finishes, there will be a drawing for the door
prizes.
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