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GENERAL SAFETY RULES
- You must sign and date the liability
release on the other side of this form.
- You MUST have a referee(s) with your
group on the field at all times while playing.
- KEEP YOUR GOGGLES ON AT ALL TIMES WHEN
AT THE CHRONOGRAPH AND ANYTIME YOU GO PAST THE NETTING TO ENTER THE PLAYING
FIELDS UNLESS INSTRUCTED BY THE REFEREE – THIS IS NOT OPEN FOR DISCUSSION AND
WILL BE AGRESSIVELY ENFORCED.
- Barrel Bags ARE REQUIRED. They must
remain on the marker while you are in the staging area. If you must remove
your barrel bag while in the staging area, remove your tank AND hopper BEFORE
you remove your barrel bag. This will be enforced!
- Maximum field velocity is 300 FPS –
check your marker before play and regularly during the day - you are
responsible for maintaining safe speeds. You may be asked to verify your FPS
by a referee AT ANY TIME.
- Dead Man Posture: When eliminated from
a game, the gun is aimed up with barrel bag on and clearly visible as you walk
off the field. Any variation of this means you are FAIR GAME.
- Eliminated Players DO NOT TALK, give
up paint, guns or air, and/or point out players – REMEMBER: talking dead
players may earn bonus balls.
- If you say HIT, DEAD, OUT, I'M GONE or
anything similar; you are eliminated from the game.
- If a ball hits you and you cannot see
the mark, call a referee for a paintcheck. You must defend yourself under a
paintcheck.
- Full face masks with ear covers are
required.
- Trigger guard must be on marker and
operational.
- Beavertails ARE REQUIRED on Auto
Cockers.
- No shooting another player within 20
feet during recreational play.
- SEMI AUTO ONLY during regular
recreational play.
- Only ONE MARKER per person UNLESS YOU
TALK TO THE REFEREE before game start.
- No food past the safety net.
- Dry firing is permitted, but please do
so outside the Staging Area with marker pointed in a safe direction and KEEP
THE BARREL BAG ON.
- Referees rulings are final, DO NOT
argue with the refs, and discuss calls after game is ended.
- All quarter size paint marks on any
part of the body or the gun count.
- DO NOT curse or provoke any conflicts
at this field.
- Any confrontation that lasts past a
referees order to cease will result in the Police being called.
- Play safe, play fair, HAVE FUN!!
ADDITIONAL RULES FOR CASTLE ROTSTEIN GAMES
- MAX Chrono speed for Castle Games is
275 FPS.
- No shooting straight up or down thru
the cracks in the floor.
- No shooting straight down on players
on the outside of the wall – minimum 45 degree engagement angle for safety.
- No shooting thru any cracks less then
4” wide.
- Splatter doesn’t count in this game,
it has to be a hit.
- No blind firing.
ADDITIONAL RULES FOR TOURNAMENT PRACTICE SESSIONS
- Practice game sessions must be cleared
thru the Office BEFORE starting.
- MAX Chrono speed for tourney practice
is 300 FPS.
- Bunkering is allowed in tourney
practice game sessions.
- Shoes with steel spikes are not
allowed.
- Recreational Players are not allowed
to participate in practice sessions.
- Firing Modes are permitted to match
the series or tournament the players are practicing for.
- Listen to the Referees.
- After practice sessions, if you want
to play rec ball, put your marker back in semi, turn down the BPS and
aggression level, drop the pod pack - play hopper ball and introduce those
players to a FUN GAME OF PAINTBALL.
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